Town: Sidlàrkùwù Se

Sidlàrkùwù Se

Sidlàrkùwù Se
Example Tauric architecture.
StatePicham Community
ProvenceFùthàjù County
RegionPukovoz̄i Woodlands
Founded1402
Community LeaderMayor Deborah Guynne
Area4 km2 (1 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2764 m (9068 ft)
Average Yearly Precipitation143 cm/y (56 in/y)
Population1172
Population Density293 people per km2 (1172 people per mi2)
Town AuraNecromancy
Naming
Native nameSidlàrkùwù Se
Pronunciation/ˈsidlər/ /ˈkʊwʊ/
Direct Translation[cousin] [bright]
Translation[Not Yet Translated]

Sidlàrkùwù Se (/ˈsidlər/ /ˈkʊwʊ/ [cousin] [bright]) is a subtropical Town located in the Fùthàjù County of the Picham Community.

The name Sidlàrkùwù Se is derived from the Tauric language, as Sidlàrkùwù Se was founded by Sydney Tsese Zêthepí Zlkdsí Nanner, who was culturaly Tauric.

Climate

Sidlàrkùwù Se has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Sidlàrkùwù Se receives an average of 143 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Sidlàrkùwù Se covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2764 m (9068 ft) above sea level.

Overview

Sidlàrkùwù Se was founded durring the early 15th century in fall of the year 1402, by Sydney Tsese Zêthepí Zlkdsí Nanner. The establishment of Sidlàrkùwù Se was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Sydney Tsese Zêthepí Zlkdsí Nanner struck deals with nearby nations and communities to establish Sidlàrkùwù Se as a prison colony.

Sidlàrkùwù Se was built using the conventions of Tauric durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Sidlàrkùwù Se is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sidlàrkùwù Se is buildings have been located at convienant points along the cliff Sidlàrkùwù Se was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the crampt paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Sidlàrkùwù Se's failry decent fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Sidlàrkùwù Se is like looking into a university’s plaza on the day before an exam. People rush about to-and-fro. Discarded scrolls and quills are dotted around town. In spite of many locals discussing academic topics, there’s little sign of any organized groups for any of that talk. Infact, the town seems disordered in general with everything scattered helter skelter about.

Civic Infrastructure

Sidlàrkùwù Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sidlàrkùwù Se.

Sidlàrkùwù Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sidlàrkùwù Se has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sidlàrkùwù Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sidlàrkùwù Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sidlàrkùwù Se's public wards, blessings, and other arcane systems.

Sidlàrkùwù Se possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Sidlàrkùwù Se's grid is powered by a god's will and kindness.

Sidlàrkùwù Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Sidlàrkùwù Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Sidlàrkùwù Se's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Sidlàrkùwù Se tiny harmless tornadoes plague the town.

The Walking Stick, Giant near Sidlàrkùwù Se are known to be almost tame, such that they can be put to domestic use.

Sidlàrkùwù Se's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Truename Magic energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4699 m2
    • Cattle and Similar Creatures: 293
    • Poultry: 3516
    • Swine: 234
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 117

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

350 of Sidlàrkùwù Se's population work within a Foundational Occupation.

787 of Sidlàrkùwù Se's population do not work in a formal occupation, but do contribute to the local economy. 35 (3%) are noncontributers.

Points of Interest

The center of Sidlàrkùwù Se's town square was built around an ancient standing stone.

POI

History

Sidlàrkùwù Se's residents established a new industry (1716 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the early 2nd century, Sidlàrkùwù Se was attacked by savage maftetss living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Sidlàrkùwù Se lost 182 people, 242 livestock, and 96 buildings. The conflict ended after roughly 158, when members of Sidlàrkùwù Se's militia enacted an operation to deliver supplies to a specific group of civilians. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with needing to break through the enemy's lines, which ended in a crushing defeat for Sidlàrkùwù Se's forces. The war is remembered in legend by Sidlàrkùwù Se's bards, historians, and legend keepers.

History